Mistakes I have made...
The filmmaking
blog of the Dan Kelly and Artist house, Inc.
beta
release
All
this here is © Artist house, Inc. 2008
and Artist house ® is a registered trademark of Artist house, Inc. |
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February
23, 2009, Brooklyn, New York ------------------------------------------
latest news!
Glorious
8 Fold Protocol of Creation
February
07,
2009, Brooklyn, New York
The Venus T5 and the currrent state of emergency
January
29, 2009, Brooklyn, New York
Launch of Almonds releases blocked energy
December
10, 2008, Brooklyn, New York
Killing babies or the holographic DOG December
03, 2008, Brooklyn, New York
What's the plan? Guess!
November
28, 2008, Brooklyn, New York
Revised completion estimate and the release of the Book of DOG November
11, 2008, Brooklyn, New York
Are we there
yet? Roto upgrade, tracking, abandoned highway and the Obamas
October
22, 2008 Brooklyn, New York
Password protected update is made available to a few more members
of the tribe
October
15, 2008 Brooklyn, New York
Bricks, a cruise ship and the San Juan River in Utah September
11, 2008 Beulah, Michigan
Maintaining tribal integrity takes time
September
5, 2008 Beulah, Michigan
Climbing into the forest fire after the cowboy
wedding in Wyoming
August
24, 2008, Ohare International Airport, Chicago, Illinois
In transit
August
15, 2008,
Brooklyn, New York
297 hours on the motion graphic to do list
August
06, 2008, Brooklyn, New York
More fascinating esoterica about rotoscoping, the DV
Rebel methodology
July
30, 2008, Brooklyn, New York
Goodbye Final Cut Pro and hello After Effects, tuning new
gear for color accuracy
July
21, 2008, Brooklyn, New York
The rotoscoping adventure begins, what is rotoscoping
anyway?
July
22, 2008, Brooklyn, New York
Rules for getting the DOG updates
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February
23, 2009, Brooklyn, New York |
"Time
flies like an arrow. Fruit flies like a banana." Groucho Marx
This
is a long update. There aren't any pictures. There are only a few
funny parts. It's primarily targeted at those
of you who imagine collaborating with me someday. For the rest
of you just skip it
and come back when there are more pictures.
In November
2008 I realized just how much trouble I was in, how
much work
was left on DOG. Since then I've certainly been
innovating and drawing upon my limitless reservoir of mad passion, but it's
still a big job.
Once
again. It's a big job. Now I know.
If the
objective is to finish DOG then a new category of capability needs
to manifest. The Glorious
8 Fold Protocol of creation
- vision, time, organization, health, wealth, courage, collaboration and
knowledge - requires a vivid upgrade.
That's
the realization that comes from smacking into a wall. It's wonderful
actually. However amazing
I might be right now, I am going to become much, much more...
wow.
What's
the point of making movies? To transform awareness. Our
spaceship is in danger, we've got to bust a move. My allies and
I can have lots of fun on this mission and become something
unprecedented
in the bargain. Good times!
If the
Mystery makes you queasy, you are reading the wrong blog.
This is now going to get massively weird and wonderful. You've
been
warned.
The last two weeks have been about...
1. attracting
revenue
2. selling assets for immediate debt reduction
3. organizing safety archives
4. color correcting the Almonds festival screener
I am
not asserting that these activities are elements in an articulated
and coherent
plan, hell no! Rather they are exigencies of intuition and a
depleted bank account.
I propose
to articulate an outline for a coherent plan right here
and now by elaborating on the relationship between recent activities
and the G8FP.
1. Raw
grain and legumes are truly the cheapest and healthiest way to
eat, whether sprouted or cooked.
I've got enough stocked
up to
sustain life for
at least a
couple more weeks. I mention this because I am living without
liquidity right now. Simply stated, I'm broke.
I
pull in just enough to pay utility bills and rent, with
a couple hundred left to buy greens and do laundry. Income
is nominal because for the last 6 months I've dedicated
myself to DOG. I pushed away
collaborations to concentrate on finishing
this project. I tapered
off on marketing
so as not to be distracted by pesky clients. Meanwhile, the
economy was tipping into a power
dive. Seclusion in an urban cave combined with the global
financial crisis means no work. Thus the lack of
fresh fruits
and vegetables in
my fridge.
I've
designed a bliss based approach for re-activating
myself as freelance artist and production savant. In March
I'll sojourn to Michigan for a month of research and development
with the Bear Lake fellowship.
We will plan
and shoot narrative
fragments and VFX tests for passion projects - movies
we'd like to make. The resulting vignettes combined
with rare treasures from the
deep archives
will
be montaged
into
several
new
visual
manifestos, (demo reels) comprising a catalog of both
competence and vision.
New
demo reels form the core of a 'magnetic' web presence.
According to fundraising guru Morrie Warshawski, the public
presentation of my mission and core values 'magnetizes
the field',
attracting
allies and
pushing
back folks who can't help.
Since my mission and core values are derived from my bliss,
blissed based demo reels make sense.
As
excerpts from bigger projects, the fellowship's mini-movies
can trigger conversations with collaborators and investors.
They
demonstrate a level of development and commitment beyond
story boards and trailers.
2. As
the economic meltdown progresses I think it's very
dangerous to be in debt. I'm looking at about 30k of low interest
credit card balances as my 0% APR offers run out. I'm attempting
to call in about $5000 worth of outstanding loans I made
to trusted
friends. To pay off the rest I can sell about 20k of assets, including
my car! I am ready to admit that owning a car in NYC is a bit of
a luxury, it's nice but not necessary. So I've got everything up
on craigslist - hard drives, car, a generator...
It's
a bit scary. Eager buyers have not been calling these last
two weeks. Over the
years it's been easy to sell
quality
used gear
on craigs. My studio is just blocks away from the Honda Odyssey
capital of the world - Williamsburg, Brooklyn. So what's up? Folks
are scrambling to minimize their exposure and find some money to
live on, same as me. What if things get worse? A better time to
de-accessorize may not come for some time. Sell it now or never.
Visualization could be efficacious. Holy Sheep.
3. In
my last posting I waxed poetic about cloning my life. I've
been putting it off for a while, just backing up the critical
projects and trying not to worry about the rest. Then a little
voice started whispering in my ear, "make it happen
- now."
Buying
new drives and selling the old ones started out as a scheme
for cash
flow but after additional research I realized
that a full blown clone was not only affordable but essential. I could secure
a lifetime
of inspiration while enabling rapid access to it.
I
am well on my way to creating the master archive, copying
1000s of terabytes of data at night and organizing during
the day. Through an enigmatic process of SATA based mitosis,
another Venus T5 enclosure appeared next to the
first. That means I can now see a whopping 10 tb of data
on my desktop via SATA. I can view another 8 TB via firewire,
at least until I sell the external drives. Baby!
Once
the master is organized, $2000 will buy 20 more 1000 tb SATA
drives. Still shooting for end of February to make this happen,
4 days from now. C'mon craigslist people, ring my phone -
I've got a world to save here!
Another
key benefit of having 10 TBs of organized data on the desktop
is the opportunity for media collage. Having access
to all my paintings, writings and movies will make demo reel
development a blast.
I've
also been doing some research on the stock footage business.
That's where I license my imagery to other filmmakers. Having
everything accessible is the first step.
4. DOG
and Almonds can be seen as supercharged demo reels. Taking
a finished project on the festival circuit and maybe winning
an award or getting distribution - that's huge. On the basis
of either of these, a director could attract investors for
her next project. She could also widen her options and earning
power for freelance work. This is another reason why launching
a festival project ASAP is important, why I can't wait 6
or even 3 months to finish DOG.
Almonds
is moving through the color correction process. I'm testing
the workflow of Colorista which has nice integration with
After Effects. My other option as mentioned back in July is
Apple's Color, which I'll probably investigate after the
Almonds screener is out.
A
Plan
Maybe
that doesn't exactly add up to a plan but the Glorious 8
Fold Protocol of creation is inherent in every action
and
informs every sequence of actions...
because it's fun! It's possible to create super cool
outcomes with
a 6 fold or even 3 fold path, but fusing super cool outcomes
with an ecstatic process is what makes the 8 fold path glorious.
So
what is the G8FP? Do you have to drink Kool-aid® to find
out?
By the
way - If you read this entire post, send me an email and I'll
respond with a
pop quiz. If you get all the answers right you'll be automatically
entered in a drawing to win an exciting prize. |
The
Glorious Eight Fold Protocol of Creation
as
whispered to the author during a nap
Vision
Vision
is the convergence of imagination and prescience. Vision is the
happy dream I have for myself
and the world. I dream of awakened human beings enjoying an experience
of themselves as stewards of
the spaceship
and
adventurers
in the cosmos.
This
is both what I imagine and predict, my idea of an introduction
to the terraist era of human history. The alternative is
planetary
death, game
over.
So it's
easy enough
to
convert the dream into a mission, recognize it as my life's
work and participate in it's coming to pass. Core
values are the necessary ingredients for baking that particular
cake. A plan is the recipe.
Time
We experience
time as a sequence of actions. Flowing actions into sequences
either makes or takes time. For most of us, time flows from the
past to the future
because we sequence actions to
produce
that
experience.
Making time takes practice. If we make enough time, we eventually
start growing younger, undoing history
and
generally
inviting retribution
from
the oppressor.
Moving backward in time is essentially illegal as far as the established
authorities are concerned, but the brain is built for time travel!
How do you think batters hit a baseball traveling at 90 mph, especially
when a pitcher denies them cognitive cues? Their
brains slip into the future, find out where the ball is gonna be
and smack it there.
If you
haven't mastered making time, the "three qualities pick two" theorem
becomes relevant. Good, cheap and quick are the three qualities
and a project can have only two. If you
don't have money and you want the outcome to be good, then a project
takes lots of time. If you have very little time
and you want goodness, then it's going to be expensive. If you
don't care about good, a project can be cheap and quick - and maybe
that's good enough.
Planning
and efficiency are methods of slowing down
time. A plan is a rehearsal
or a test run of a sequence. Planning attempts to optimize the arrangement
of actions before they are sequenced. Efficiency optimizes
the action itself, how it is performed.
Organization
Organization
is a pattern that implies action. Take an auto mechanic's
toolbox. If all the metric sockets are arranged from smallest
to largest, that implies easy and hassle free acquisition of the
correct
size socket. We can imagine a mechanic reaching in and moving to
the exact size needed and pulling it out. The arrangement implies
action.
If the
sockets are jumbled in a pile, then we imagine her sorting
through the pile to find the right one, picking it up and checking
the size, putting the wrong size aside and reaching in for another.
Patterns
in the world create analogs in the brain. The pattern of
sockets is replicated in the mechanic's brain and then analyzed
or indexed by background processing. A jumbled pile may require
more
processing
time and more
storage.
Patterns determine what will be processed in
the background. Our brain might be analyzing a jumbled pile
of sockets instead of developing a solution for some complicated
shot.
This
by the way is how 'reality' works. The
brain manufactures reality by maintaining mental analogs - symbols
- of everything. We can only see what's directly in front of us,
yet we know what's on our side because the brain is maintaining
a 'side' symbol and injecting reality juice into it. Voila,
the side
exists!
Organization
implies actions and influences background processing for the individual
AND her collaborators. How well a shared pattern can be acquired
by people of diverse talent
and approach determines the quality of collaboration.
Health
My
friend Kathleen makes great money as a personal trainer in the
city. I dragged her to a filmmaker's meeting the other night and
afterwards she said, "This community needs me!" Sadly
she's right. Folks who make movies are often fat and pasty because
they sit
in the dark staring at computer screens for hours and hours. Too
bad she is relocating to North Carolina.
The
body is designed to move. Movement is needed for health. Health
is needed for sustaining the epic attention and effort of
filmmaking. It's also a big part of attracting and keeping sexy
friends. Nuff said.
Wealth
Wealth
is more than money, it's potential energy. The ability to borrow
money at a low interest rate is wealth. Having
assets that can be easily liquidated is wealth. Having trust worthy
and competent friends who owe you favors is wealth. Being able
to do something really well is wealth. Wealth is people who love
and believe in you. Health is wealth because health is the optimal
state for performance and for making
great decisions.
With
wealth I could recruit help to finish DOG, either by hiring experienced
artists or training inexperienced ones. Without wealth I am certainly
working alone and I can't work alone forever because eventually
the fridge empties.
Courage
Courage
is emotional fuel that can be acquired and spent. Courage
drives action after catastrophic failure. By
failure I mean total crash and burn, humiliation, utter and abject
defeat.
Courage
is
trying again.
Any
questions?
Collaboration
There's
power in going solo
and having total creative control, but creation is always collaboration.
The subject and the audience participate in art, even
if the subject is a tree and an audience only sees the work 50
years after the artist is dead. Does a painting hidden in a
dark closet influence the world? That's the question the Valley
sisters and I contemplated in New Haven around 1983.
Collaboration as a given applies to both the mechanistic and divine
views of human nature. In the mechanistic view, the
artist is a bundle of symbols and prior recordings made throughout
her life. Everything she does is a mish mash of what's come before,
of her interactions with people and her environment. She is
a walking collaboration, a fusion enfleshed. In the divine view
all are connected, separation is an illusion and the duality
of self and other is an artifact of life in the space time
continuum.
However you cook the tofu, it never turns into broccoli.
So
the question is not should I collaborate, but who am I collaborating
with? Is their personal hygiene adequate?
Knowledge
First
- I take responsibility for my own education.
Second - there are two methods of acquiring knowledge
- indirect experience (eg books)
and
direct
experience (eg mistakes).
I like them both and try to strike a fortunate balance. Third -
as I acquire knowledge, I check in with my bliss frequently to
be sure there is synchromesh. I am
also ready
to push beyond
my
bliss
to
discover new
bliss. Fourth - since I often go to a lot of trouble to gain knowledge,
I like to use it. Keep it handy. Take it for a walk. Fifth - you
can never finish knowing, you can only run out of curiosity. If
this happens, kill your cable feed immediately.
And
so...
That's
an overview of the G8FP. I gave it to you with as much poetry as
possible, so the essence would leak through. It's not something
you can get by listening to on a Tony Robbins CD. Better to listen
to the spring wind in blossoming boughs or the gurgle of an icy
brook.
Have
a nice day.
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February
7,
2009, Brooklyn, New York |
I
distracted myself this week by doing some cloning. I've been a
chef de la saveur électronique for lo these last 25 years,
generating a great feast of tasty data. With
the exception
of a stack of HD 5.25 floppies and a couple boxes of
un-digitized video tapes, it's all here in Brooklyn - about 20 terrabytes
worth. For those of you who aren't zombie geeks from hell, think
of 20
tbs as 1428 hours of TV shows. If you were to watch TV for
8 hours a day, you would need 178 days to watch my last 25 years.
All
this data is scattered over 20 jam packed G-tech hard drives so
it's a bit tricky to sort through. Only the
DOG project is cloned
and this means that if just one of the drives failed then I'd loose
5% of my virtual body. That's like having an arm amputated from
the elbow or your left ass cheek falling off suddenly. A responsible
cybernaut must be backed up. The ultimate solution is to get another 20
tb of hard drives, copy everything and move the clone drives
to another
location, preferably undisclosed.
A
couple of posts back I mentioned buying
new hard drives, but I didn't really have a plan
for securing
all my data with a complete clone. After some obsessive research
I found there is a way to double my storage, speed up my disk access
and
(theoretically)
not
spend any money. It's called the Venus T5 - cool name right? I was
thinking I might name my first born that. A 40 tb Venus
T5 deployment would cost about $4000, and that's about what I could
sell my 20 tbs of trusty G-techs drives for. Not
spending
any
dough
is purely theoretical 'cause I've got to use some of the G-tech
income to pay bills. Credit cards will
bridge the gap - gulp! I should have my entire digital soul cloned
by March, thereby mooting the
heaven
or hell question
for me personally. After March, with a secure off site back-up, I
can never die. How do you like me now?
.
I
did mention DOG once in the last three paragraphs, so it's not
like I've totally forgotten what this blog is supposed to be
about. The best way to visualize DOG's status is to imagine a
low ranch style house with a single bay garage. In that garage
shelters a vintage auto, stock front
to
back with a slightly oxidized original paint job - maybe sea
foam green like Ann Loeding's Pontiac. From
the open hood a tangled bouquet of disconnected wires
and hoses
cast shifting and slightly obscene shadows in the light of a
single swinging bare bulb. Got the picture?
A
fall back maneuver is in progress. Money supplies have dropped
dangerously low, clients are scarce and there's |
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| Raw
power is the feeling you get from having 13 terrabytes on your
desktop. |
only
so much gear left to sell. No problem! I've got festival entries
in the works
for 'Almonds',
two this month and more in March and April. I'm upgrading my freelance
presence with new reels so as to bust a move on the revenue front.
Life is good! I am forging ahead, a smile on my face and a song
on my lips. If I ever need a boost, I can just glance over at my
hot black Venus T5, oh yeah...
Thanks
for your attention, we now return you to real life.
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January
29,
2009, Brooklyn, New York |
It's
been about 6 weeks since my last update. It might be more appropriate
to begin, "Bless me father for I have sinned,
it's been about 6 weeks since my last update". That's
how the Catholic sacrament of penance starts and this blog's title "Mistakes
I Have Made" fits. By
confessing my mistakes fully and in detail, I become aware of the
circumstances and assumptions that make mistakes possible, even
likely. Flamboyant mistakes can indicate an adventurous nature but
repeating the same mistake over and over is a sign of ignorance and
stubborn inflexibility - a terrible sin for the mystic commando.
This blog improves on the Catholic protocol by implementing confession
early in the causality chain thus nixing pre-sin, patent pending.
It's
also just over 6 months since the updates started and for some
readers the novelty may have worn off. "So what
if Dan Kelly is developing super powers and saving the world? I've
got bills to pay!" So to keep everyone's attention
riveted I've decided to reveal winning lottery numbers in advance.
466. 72851.
Speaking
of money... following last month's plan to generate finishing funds
by liquidating extra
equipment, I have, after considerable effort, sold one of my HVX
cameras
and
a few hard drives. Certainly the economy is funked - I've never had so much
trouble
selling used gear before. Now I'm super motivated to sell the rest of the
extras before the buyers all disappear.
I've also been preparing to
reactivate
my freelance
gigs. Initial recon indicates
that I need
to establish a more compelling promotional presence with new reels excerpting
recent projects. So back to the project at hand - DOG.
Last
month a radical approach to slashing the length of DOG from 26:40
to 13:00 was initiated. The idea was to have less movie to
work on and therefore finish sooner. Unfortunately the test audience
complained that the new concise cut was hard
to follow.
Faisal
Azam suggested fleshing out Uncle Joe's character as a way to make
the shorter treatment coherent. The bottom line
is that there is no quick fix, no easy way out. A shorter film brings
up new storytelling issues. A longer
film requires additional roto and motion graphics.
I wanted
to release *something* in January but DOG is far
from ready. My other film "Some Almonds Are
Harder to Skin Than Others" has
been ready for a year, needing only cosmetic tweaks
and some color correction. It's a micro-documentary tangentially
related to DOG
production and
I'd been saving it as a special feature for the DOG DVD. The prospect
of getting something out to festivals immediately was inspiring,
so I shifted gears and released Almonds last week.
Almonds
explores the link between an affinity for wilderness and a loathing
for consumption. People who are disconnected from nature seem
more likely to convert earth's bounty into junk and
toxic waste.
Enhancing or at least initiating an authentic public connection
to wilderness would put consumerism in serious trouble.
| Publicity
still from "Some Almonds Are Harder to Skin than Others".
A visit to the strange tribe at the top of the hill - consumers. |
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| Publicity
still from "Some Almonds Are Harder to Skin than Others". The
mostly sprouted breakfast, proof of concept for a low cost
and sustainable activist
fuel. |
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If
Jerry Mander is correct (Four Arguments for the Elimination of
Television) and the primary distribution channel for movies is
inherently disconnecting, then achieving connections with movies
would be a nifty trick. Thank Goddess I am an artist - what's needed
is a little poetry.
Almonds
reminds some folks of "Grizzly Man" by Werner Herzog,
a movie I've never seen. Kai Schwarz
and I got to talking about sustainable travel and
after I
showed him Almonds he too said it reminded him of GM. I don't really want
to watch GM until I had launched Almonds, but after hearing this yet again
I did some research.
There
seems to be two schools of thought on GM. Some people interpret
GM as the story of a young idiot who gets himself and
his girlfriend eaten
by a
bear. This
doesn't seem to support my objective of creating connection to wilderness,
so it's disturbing to think of folks drawing a parallel between GM and
Almonds. Another interpretation is that Herzog's portrayal of 'Grizzly
Man' Timothy
Treadwell
was skewed. Treadwell's close connection
to wilderness, his attempt to teach and live his vision even to the point
of loosing his life are portrayed as crazy and foolish. That's the narrative
of
consumer culture and Herzog may have pandered to it. Until I see the
movie myself, I can't be sure. However, I feel confident that the
GM angle may
be workable
after all. Almonds could be the revenge of Grizzly Man, not on the bear
but on the sleepy mind set of unsustainable post-modern life.
I've
just returned from Michigan where I enjoyed 10 days of frozen lakes,
outhouses and super hot baths. On the drive back I snagged a picture
of the exit 69 Big Beaver sign on I75. Though the camera resolution
was set lower than I had intended, I think I can complete the abandoned
highway scene now. Haven't run out of mistakes yet.
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| A
spectacular view from the composting toilet at Artist house,
Inc. corporate headquarters. |
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December
10, 2008, Brooklyn, New York
Are
we there yet?
This
week I'm liquidating gear for cash.
I've got about 12 terrabytes of projects
stored on 500 gb and 1000
gb hard drives. The idea is to buy new drives with credit cards,
transfer the data and sell the old drives. Gotta move
my old drives anyway before Moores law erases all of their resale
value. Selling all the old drives will produce roughly $2400
in cash and buying 12 TB of new drives will run
about $2700, so it's a loss of $300 not including some interest
on the credit cards. I can also sell one of my two HVX-200 cameras
for $4k. $6.4 k is not much,
but
with
the
right
plan
it might
be
enough.
So what
might the plan be? To perform radical surgery, cutting the length
of the project and then perhaps hiring help to share the work.
The
current final cut clocks in at 26:40, a standard length for half
hour broadcast programs. 26:40 is an odd length
for festivals
- it's
too short for a feature and too long for a short. To get into
festivals, 3-5 minutes is a good length but projects over 8 minutes
have a
better shot at awards. 15 minutes is about max length.
Based
on last week's calculations it will take another 8 months
to finish this 26:40 minute project. If the project is half
as long, it will
take 4 months, one quarter 2 months. I want to wrap by March
which leaves almost 3 months - probably enough time to handle 8-10
minutes.
I've
performed an experimental edit on ACT 1 which takes it from 10:15
to 1:22! It needs some context to fly - is it a flashback, a recap
from a previous episode, opening credits? |
I
am currently exploring whether radical editing is also possible
on ACT 2. So
as not to
get bogged
down
in major reconstruction, it might be best to leave ACT 2 alone.
With a little exposition, ACT 1 and ACT 2, the total time is 13
minutes, certainly in the ballpark. Minus the exposition it's
10 minutes.
The
current dilemma is the exposition. In previous posts we've
documented how much effort has been spent on setting up DOG with
a slew of slightly antic
post
apocalyptic
scenes.
ACT 1 is now a montage of the key moments to set up ACT 2,
so it doesn't really work to do additional setup for ACT 1 - it's
like
having two introductions. Perhaps if I had 3 introductions
I could use them all as alternate entry points to the story. Tying
the three intros together is a whole other can of worms that might
complicate
our finishing plans, but having options is good.
I
am going to gamble / trust that an exposition solution will present
itself after the slash of ACT 1 and ACT 2
is around 8-10 minutes. With 1 or 2 more
minutes of exposition, that would be just right.
Radical
editing is often referred to as killing your babies, because there's
been
so much love and sweat involved in creating the work that get's
cut. I'll be exercising the holographic approach for DOG -
the essence of the story is present in every little fragment.
Whatever remains contains all, nothing dies. Not that I've got
anything against dead babies, where would Trainspotting have been
without 'em?
Been
getting words of encouragement from y'all. Much thanks for the
ongoing attention and support.
DK |

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December
3,
2008, Brooklyn, New York
When
last we tangled with the narrative of self proclaimed film maker
Dan Kelly, he had reached a terrible realization. Based on the
most recent completion estimate, the project DOG is far from wrapping
up, au contraire. As if enacting some archetypal tableau, Dan confronts
yet another mountain, a mountain upon a mountain upon a mountain.
With head back and mouth agape, he goggles at a distant summit
obscured by swirling wraiths of mist. Perhaps no summit at all,
perhaps merely a plateau above the clouds, a lifeless, wind ripped,
bitter cold shelf. Upon that false summit another mountain spiking
the very stars, still to climb.
Since
last week I've been baking on what to do. It's time to clarify
through consideration, to identify my desires and then make a Dan
Kelly miracle. Let's begin.
I like
this project. More specifically, I like what this project could
become given enough effort and attention. I can see what it could
be.
In spite
of the horrific software miasma and day upon day stuck in my apartment,
I like working on it. It feels like great puzzle chunks falling
into place, not only regarding the technical post production details
but big picture stuff like how to save the planet.
On the
other hand, I am spending way too much time in my apartment. Though
I am up at 7:00 am or so every morning, the day seems to last about
3 hours. Weeks go by like days and months like weeks. It's a very
abstract existence, not my ideal life.
In the
end, DOG has to make it to festivals. It's got to place. I can
live without reinforcement, but kudos are key for future projects
- fundraising, resources, talent, collaborators. The last 3.5 years
of effort must result in something more than hard lessons. |
I am
ready to move on. I'd like to start testing new ideas. I'd like
to write new scripts. There will certainly be a transition time
for documenting this project and of course on-going marketing.
It would be fantastic to be on to other things by March 2009.
Any
given project can only have 2 of 3 possible qualities - fast, cheap
and good. If quality is a given and time is now a limiting factor,
then I've
either got to spend money that I don't have or make the job smaller.
Spending
money is about hiring help - specifically roto and motion graphics
freelancers at $50/hr. Since I don't have cash on hand I'd use
credit cards to buy gear and sell it for the cash - cheaper than
cash advances. I've got about 20k available.
Making
the job smaller means hacking away at vision, lopping off great
chunks of content. More than trimming, think amputation.
So,
as Trevor would say - it's time for big boy decisions. It's all
very exciting suddenly, a crazy ass plan is forming in my mind.
Back
in 2004, I was asked to edit another guy's first movie. I remember
seeing all the catastrophic problems in his awful rough cut
- wild sound, wild light, mis-matched shots, continuity from hell
- and getting excited. Could I fix this movie? Could I make it
work? It was an impossible job, perfect for me.
I'm
back there again. An impossible job - finish a festival
worthy movie in January. Exciting! Can anyone guess how I am
going to do this?
Dan
Kelly |

|
|
November
28, 2008, Brooklyn, New York
Today is
the day of reckoning, where I reckon just how much trouble I am really
in. 2008 is coming to an end and Dan Kelly is committed to
fully engage all control surfaces until the mission is complete - stopping
only for food, sleep and exercise. So where are we, what does the status
display reveal? How far are we from total completion?
Short version
- we're not there yet. What to do?
Aside from
living like a fanatical monk, my primary strategy for finishing has
been slowing
down time, essentially a collaborative technique. I could
expand the collaboration and get some actual help, either by
kidnapping alternate versions of myself from adjacent universes or
recruiting other
artists
in this one. Kidnapping myself
requires
a deeper
fluency with quantum physics than I current enjoy, alas. Since I
don't know many artists who are as geeky as me, I can't delegate
the tricky roto and motion graphics. There is also plenty of straight
up illustration and graphic design - signs, grafitti
and
other visual details - needed to flesh out the DOG universe. I have beaucoup
friends who can do that sort of thing in their sleep.
To get artists
started
I've got to compile a comprehensive inventory of the required
visual elements and, with or without qp fluency, open a
gate between universes. ...
but the apocalypse didn't happen all at once. After the initial
disasters
and before national governments totally
collapsed,
supplies were air dropped to survivors in shrink wrapped cardboard
boxes - lots and lots of boxes...
That's a
sample of backstory and it's essential that collaborating artists have
it.
If
a visual element is going to work, it has to fit into DOG's universe.
Real people have histories and so do objects. Designing visual elements
for props requires an artist to travel to the universe that the prop
supposedly belongs to, with all the assumptions and circumstances
of that universe. They must be an artist in that universe,
do the work there. Who is the client, what is the job, what am i
having for lunch, how much am i being paid, what's my life like?
Artist/actors, how's that for polymathic?
To
help the artists make the journey, I have to give them history and
context.
Enter the
Book of DOG,
a Design Reference, (DR for short). The
DR describes what's possible in the DOG universe and provides a history
of
the characters and their environment (backstory). More controversially, the
DR could reveal the project's premise (what it's supposed
to accomplish) and
it's general feel (what categories of experience and emotion are
intended to be conveyed).
The premise
and feel are controversial in the sense that defining an objective
for art might be oxymoronic and intending specific
emotions can be crass,
but... when controversy comes between an artist and her bliss, she should
not retreat. So
with awareness of the paradoxes in play, onward.
|
|
Here
is an example of a artifact or prop - a label for the disaster
relief boxes.
Melonie,
Eiji and I didn't have time to make labels for the boxes
before traveling to Canada in 2006, we just crammed boxes
into every nook and cranny on the set. "I'll handle
it in post!"
Thanks
to Mocha, I've been able to track the movement of the boxes
in this panning shot and map the labels to them. The lower
boxes on the right stack show what they looked like
'before'. Most of the other shots with boxes are static,
so theoretically this is the toughest track. Notice too there
is yet to be a reflection of the topmost box in the shiny
wood of the closet door. Details, details.
|
|
So far I've
asked 9 of my favorite artists to review a list of design challenges
and choose whatever interests
them. They'll start with conceptual sketches
and with a little luck execute their ideas before years end.
Everyone
who has contributed significantly to DOG has been paid, I won't ask
talented people to work for free. All contributors are compensated
- tho it might be deferred and somewhat below their usual rate. I won't
pretend that it's not really all about excellent friends helping me
wrap this sucker! Plus it's always impressive to have lots of names
on the ending credits.
Now, let's
have a look at the current completion estimate. My August 15 estimate
projected 300 (297) hours
of motion graphics or 25 days at 12 hours per day. It's almost November
30th
or 105
days since I
posted the list and I've accomplished about 30% of the tasks. If 30%
took 105 days then the remaining 70% will take an additional 245 days
or 8... more... months.
Something
about this doesn't make sense to me, but numbers don't lie. We knew
the August numbers were highly suspect but to be off by a factor of
4? Certainly there's was
a learning curve to climb what with AE and Mocha, but that's not over
yet.
What's the
plan then Dan? Well, that's for the next update. I'll probably evaluate
whether there's help to be had, if there is a faster approach than
I've taken so far, what changes are the most important, and how much
longer I can manipulate credit cards before I've got to go back to
work.
Backatcha
in December,
dk |
|
November
11, 2008, Brooklyn, New York
Hey there!
Three weeks just flew by, phew.
Since we last
communed, I spent a week trying to accelerate my rotoscoping execution
with the help of Pete O'Connell. His method is to track the elements and
then build splines around the track. In lay terms, rather
than trying to create an animated outline around Christina's shoulder
at critical points of movement such as change of direction and
acceleration/deceleration, O'Connell's method uses AE's point tracker
to roughly map the position of her shoulder automatically. Automation
both speeds
up the process and generates a more consistent result. Sounds great right?
The long list of caveats starts with AE's point tracker, it's persnickety
with grain or low contrast. Anyway, I spent
a week getting up to speed on the method.
Being able
to eliminate or replace elements of a scene has certainly facilitated
DOG repair. It's also expanded my imagination, what I'm willing to dream
about in the future. I can jump and make nets appear, but it's a bit
cheeky to do it three times every second. So, in order not to blow my
cover, I spend some time actually weaving nets and making sure they are
securely fastened to bulletproof anchors. Translation - knowing how to
do something often leads to new ideas based on that knowledge. This contrasts
with ideas that require completely unprecedented categories of knowledge
for their realization. Going ahead with a project not knowing exactly
how to do it is called making the net appear. That's the definition
of DOG.
Speeding up
the roto work is super crucial as there is still plenty left.
How much is left, how soon will you be finished Dan Kelly? Can you believe
some folks still ask
me
that
question?
Not everyone gets to read these updates. Caught off guard in meat space,
I find myself resisting the urge to bitch slap the uninitiated. My 8/15
estimate for total, absolute, dang near completion was 11/15, 4 days
from now. By next week's update y'all be privy to the RCE
or revised completion
estimate.
I shifted
gears in November and returned to the opening montage, which
will include the cruise ship and car models developed by Jonathan.
The post production team is pretty skeletal at present, just him and
me. As I concentrate on the shots that feature his models he continues
to develop and refine his modeling and rendering. During my September
visit to Michigan, Patrick, Jonathan and I stood in my driveway and
talked about how the reflections on the Honda Odyssey defined it's geometry.
The car models might be more convincing if the reflections from the
existing environment were amped up, so Jonathan
built tree models and moved them much closer to the cars than they
actually appear in the scene.

The
highway scene has evolved a lot. Originally it was just a empty highway
with cloud shadows racing down it. As mentioned in previous posts, a
call was made to flesh out the back story, to give it more umph. I imagined
4 lanes of dead cars stretching into the distance - perhaps an
automated highway
after
it's controlling
infrastructure crashed or car brains scrambled by the devastating
effect of an EMP type weapon. After the cars were added however it read
more
like a traffic jam than a post apoc enigma. It needed
something to show time passage, to illustrate abandonment. Snow! Snow
also suggests climate change and unlikely weather. Several birds with
one stone.
Here's
a rough composition of the highway shot. I tossed the Pasadena sign in
as a placeholder for someplace warm. Miami might be better and more recognizable
as a warm place. Plus there are lots of pine trees in Florida, so that
works. 
The
highway shot is slightly shaky because I was shooting on top
of the Honda with a tripod
and my weight on the roof made the sheet metal unstable. I actually
like the shake, but it has to be tracked so that the cars and snow
have the same movement. It turns out that this is a very difficult
shot to track. AE can't handle it at all, and even the uber tracking
software Mocha has to be carefully prepped.
I've
been pondering how to farm out more of the finishing work. I know
lots of artists and there is a variety of supporting imagery that
I could use help on - posters, graffiti, logos. I've been thinking
about extracting these tasks from the master list and assigning them
to available collaborators. Deferred or no pay in most cases but
credit certainly, lots and lots of credit!
On November
3 at 9:00 pm
I tossed the cats in the van, drove
13 hours to Michigan and added my queer shoulder to the wheel. Because
of my valiant dedication to democracy, these people will be moving
into
the WH.
Cute aren't they?

|
|
October
22, 2008 Brooklyn, New York
Greetings
friends,
It's been
3 months since I started these updates, and I'm
ready to expand the audience a bit. For those of you who are connecting to
the updates for the first time - welcome! Please read the rules.
We are still in the monoblog phase, which means it's about me talking
to you. As DOG gets closer to being done we'll be transitioning to
a more traditional blog format where everyone can contribute.
Why document
this process? It's good for goosing my morale and motivation for starters.
This could also become a resource for the rest of the nutcases
out there who
aspire to make movies.
It's almost
a cliche to
say that
the means of (media) production is becoming more available to the
average joe and a bit of a lie as well. You've got to be a first world
upper
middle
class joe to even think about it. The entire world pays a big price
for first world toys since ubiquitous computers and digital cams require
copper and gold mining, oil
for plastics, all that packing styrofoam - the mind boggles.
My strategy
for redeeming these inherent digital sins is to use my gear to educate
and enlighten first world humans - a tall order even for a supra genius
such as myself.
Let's face
it, first worlders are pretty darn confused. Just one example is
the widespread acceptance of the term "consumer".
That's basically a plutocratic euphemism for slave. Ask an actual
person what they do for a living and they'll answer in terms of production
-
fix cars, heal people, cook food, build knowledge, make movies.
To take without giving is no fun, who want's that? Only the people on
TV. Accepting
a consumer
identity enables the wholesale translation of the natural
world into
junk and toxic waste, paraphrasing Alan Watts. Somehow that's got to
stop.
Making
movies is one way of waking people up. Art can inspire. So can mistakes.
I think
mistakes are great. That's why I made so many of them on this project.
Without mistakes we'd all just remember that we're GOD (or DOG) and
then -
game over
dude! Back to eternity and total boredom. Mistakes are the grease of
the mortal machine. What I am trying to say here is that mistakes are
what I've got in spades and they are the basis for most everything
I don't suck at. If I can share my mistakes, other artists can have
a good laugh and think of better mistakes to make, more ambitious ones.
At some point
this update monoblog thing will be available to the general public, a great
mistake for everyone to share. It might even be a revenue stream.
A marketing scheme. A happening scene. My transcendental meme.
The rotoscoping
saga is not over yet! I've been working with Pete O'Connell's Advanced
Rotoscoping Techniques for After Effects. Did someone say Pirate Bay? Stand
by for late breaking news on this and other stories. |
|
October
15, 2008 Brooklyn, New York
It's been a little over a month since my last update. After returning from
Wyoming and setting up at the Artist house on Crystal Lake, I cranked out
a solid week of roto work, focusing on - yep - replacing the water in Christina's
cabin. For those of you just joining this scintillating series of posts,
that's the scene I've been working on for lo these past couple of months.
Of course, much of the early effort involved not only doing the work but
figuring out how to do it. My After Effects chops are coming along nicely,
thank you.
I'd say
I'm a little more than 1/4 of the way through this scene, 7 of the
13 shots facing the cabin window are complete and of the 6 remaining
only 4 are challenging. I've yet to fully analyze the shots looking
into the red hall but only about half of those require serious intervention.
The next
week was dedicated to the cruise ship. Here's the background - DOG
takes place after a series of apocalyptic events - climate crisis,
militarized plagues, earthquakes, atomic war, alien invasions, divine
retribution... you name it. I want to communicate all this in the
first 90 seconds with a montage of "still life" scenes.
It's kinda pretty what with nature reclaiming the land and all -
not so many mountains of bleached bones. I cut an earlier version
using found footage from crumbling factories, broken train tracks,
abandoned highways... Upon testing with various audiences i got the
impression that these shots just weren't hitting the mark. The post
apocalyptic earth can be bucolic but there needs to be a dash of
the sublime, of the epic. It's got to feel like shit happened. And
of course, it's got to be fun!
I was
somewhat inspired by my friend Kai. Some years back a cruise ship
almost ran him over on his solo sail from Cal to Hawaii - coming
within 90 yards before the crew finally responded to his radio calls.
Not to mention that cruise ships are the epitome of toxic consumer
culture. I figured a wrecked one would be appropriate for DOG.
Enter
the exciting world of special effects and talented nephews! Jonathan
had been working with Blender, an open source 3D modeling application
for a couple of years. In April of 2007 I asked him to build a cruise
ship for me. The basic model was completed over a year ago but it
wasn't until last week I started work on painting the rusty texture
map. After spending some time refining the model so the texture could
be applied without distortion, we tested the model on various backgrounds
including some that I'd shot on North Manitou island - part of the
Sleeping Bear Dunes National Lakeshore on Lake Michigan.
The
original cruise ship circa 04-07, modeled in Blender by Jonathan
Kelly

Though
the results were encouraging, I lusted for something more juicy.
The two shots preceding the cruise ship feature scattered bricks
and water prominently, implying new beachfront courtesy of rising
oceans. The cruise ship scene has to relate to these brick shots.
The spectacular North Manitou beach scenes were not quite on, I thought
perhaps because the color palettes were so different or the light.
Something.
The
cruise ship with partial texture applied, on the Hudson river near
Kingston, New York. 09-21-08. This is a really spooky scene in
motion, the fog and the draping foliage suggest a swampy bayou.
Unfortunately it's not bright enough to match the light on the
bricks. Cool though.

Again
partial texture only. This is one of the North Manitou backgrounds
with the ruined dock of Crescent City in the foreground. This shot
is still a contender if the rusty ship could go a little more towards
the brick palette. 09-21-08

Here
are the bricks that the cruise ship needs to match. This opening
shot is lovely with a stream cascading over the bricks which are
more saturated and richer in color than can be shown on the web.
It also a little ambiguous, sparkling water, bricks, an old tire...
what's this all about?

Pulling
back a bit - it's a beach made of bricks! kinda odd, right? In
motion the waves lap gently, the water sparkles. What comes next
has to have some of that brick palette, water, lots of sun... read
on.

This week
ended with my flying out to Arizona to hit the third phase of my
Swim Across America Tour - (1) Lake Michigan and Crystal in Michigan
not to mention the Betsie River, (2) Fremont Lake in Pinedale, Wyoming
and (3) Utah's San Juan River. I was invited to do the San Juan by
my brother and his wife, but I've got to hand it to Jeff Gibbs for
making sure I didn't piss away all that jet fuel for nothing. I waffled
on whether I should really drag my camera along and maybe drop it
in the water, but he got my mind right. Thank DOG, drifting down
a river for 5 days with nothing to do but listen to my cranky brother
and bossy sister in law, fagk!
Anyway,
I digress. I returned from the trip with lots of shots, and 2 or
3 that might actually work for the cruise ship.
Now for
some crazy DOG magic! Last night I went to dinner with Kai's brother
Dirk. He had just returned from a family outing on a cruise ship
and (get ready) the ship that they were on was likely the one that
almost offed his brother. Clearly this is a sign.
So now
I am back in the Brooklyn digs and will be alternating between the
roto and the opening montage just to keep it all fresh. More next
week.
Here's
a series of random shots on the San Juan. It's shouting bricks!



Finally, here's Jonathan (not my nephew) and Alan of the
York clan with my brother Mike (middle) on the mothership. Ok,
he wasn't cranky the *whole* time

|
|
September
11, 2008 Beulah, Michigan
Speaking
of Crowley, today is the seventh anniversary of our camping trip
to North Manitou.
So much
for that day or two... the last six (!) days were all about friends
and family. I seem prone to underestimate the amount of time required
to maintain relationships. Despite my ability and even enthusiasm
for working in seclusion, the "other" must be acknowledged
and serviced. Otherwise who will care if the project rocks or is
even ever finished? Who will vote for the trailer on Youtube?
I'm not working alone any more 'cause y'all are included in the process.
Sharing with the stakeholders. Without accountability, very few people
make changes. The change I seek is to complete this project and have a
great time along the way. Thanks again for your help on this.
I'm plugged
into the internet as of Monday. Yesterday was the obligatory wasted
day that's required before re-committing, so now there's definitely
no reason not to crank. It's not quite 10:00 am and I've noodled
around with some minor masking details in the door shots.
I've got
a 14 day work window before I fly to Flagstaff, AZ. Got to make the
most of it. Once I've truly slipped back into the groove I'll launch
this update.
3:30 pm.
Been reviewing and tweaking previous work for most of the day. Back
in the saddle. More soon.
Dan Kelly
|
|
September
5, 2008 Beulah, Michigan
It's been
about a month since I last touched After Effects. The week following
the 8/15 update went into packing and making the Brooklyn apartment
fit for sub letters. I then drove 15 hours to northern Michigan,
dropped off most of the gear and both of the cats and flew to Wyoming
to
get Dave and Darcie married. I also got a chance to hike up into
a forest fire on the last day, pix follow. Returning to Michigan
I spent an afternoon on the Betsie River and stayed up late into
the night talking movies with Jonathan. The last four days have been
a bit of a blur, what with unpacking, cleaning and setting up the
gear. Tonight I am gonna find out how much I've forgotten how to
do.
A day
or so is usually needed to get back into the groove. Should be cranking
again after this weekend.
Less than
24 hours before leaving Wyoming, a mad dash up the mountain to try
and catch the edge of a big forest fire. Many smaller fires were
burning all around. Snake Lake (top) and panning right to it's watershed
(bottom) are at about 7000 ft of elevation. I shot this from about
8000 ft.


On the way to the "big" fire, I find many smaller
conflagrations along the way. Here I watched the fire burning downhill,
which was kinda of contrary to what one would expect. I suppose
it's following the fuel.

Sunday
8/31, about 2:00 am at 9000 ft. I ascend through an area that had
already (mostly) burned, but little fires flare up all night -
like the one at the left. After sleeping on a rock for a few hours,
I prepare to descend. The main fire edge is still too far to reach,
I've got to get back down and catch Dave and his boat at 6:30 am
so I can make my 11:40 am plane out of Jackson Hole. I've got four
hours to descend 3000 vertical feet and bushwack about 5 horizontal
miles with 50 lbs of gear... in the dark. Slightly challenging.

|
|
August
24, 2008, Ohare International Airport, Chicago, Illinois
The last
week was dedicated to subletting the Brooklyn apartment and making
the pilgrimage to Michigan. That all went down without a hitch and
now I'm on my way to Pinedale Wyoming, for the wedding of Dave and
Darcie.
|
|
August
15, 2008,
Brooklyn, New York
Hello friends,
Mid August
and time for an inventory of the motion graphics tasks, though with
surprises around every corner there's really no way to compile a comprehensive
list. At least I can document what's obvious, estimate the amount of
time each task will take and project an ETA for the finished product.
Of course I am still climbing the learning curve of After Effects and
the myriad of supporting applications, so time estimates are highly
dubious.
What the
hell, let's give it a go.
So here's
a spreadsheet detailing about 95% of what's left to do for motion graphics.
On the right is the time in hours. Tasks that don't have an hour estimate
are either part of another task or are not a priority. The total is
297 hours.
|
IN
|
OUT
|
scene
|
department
|
specialty
|
description
|
297
|
|
00:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
plan
|
mg
strategy, which images are the priority? CG and re-edit montage
after
|
2
|
|
00:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
assemble
all usable shots for possible speed up and then stop, opening
montage
|
6
|
|
00:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
what's
the strategy, how does this thing start?
|
20
|
|
00:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
plan
|
fast
montage why are we seeing all these images so rapidly from
whose perspective? is it time travel, a progression, joes
travels?
|
6
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
007U7
shot of broken rails
|
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
0027X9,
00241C, 0026H3 rails into forest rails into rainforest 00256B
|
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
003CU
bricks close on beach
|
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
0032Y
misty morning water
|
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
0011Z8
water with silhouettes, could be mailboxes or something on
the top of a building
|
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
0007R6, swamp
|
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
donkey
barn needs metro sign
|
2
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
00051I
smoke stack
|
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
0008WB,
0007CG weight limit sign
|
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
ship
and shore, ship aground
|
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
00160N
shoreline concrete
|
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
0013G7
another really great closeup of bricks and water
|
|
|
01:00:00:00
|
|
act
1.0
|
mg
|
repair
character C
|
can
uncle joe be more plausible? makeup is not totally convincing
|
0
|
|
01:00:00:00
|
|
act
0
|
mg
|
essential
story A
|
don't
trust the dead! deceased persons need not apply other posters?
|
0
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
0017Q2,
00198Q water and bricks with sun
|
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
winter
highway
|
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
uncle
joe traveling
|
|
|
01:00:00:00
|
|
act
1.0
|
mg
|
essential
story C
|
should
joe have a PKD pin?
|
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
steel
skeleton skyscrapers over the road with tunnel
|
|
|
01:00:00:00
|
01:00:46:00
|
act
0
|
mg
|
montage
options
|
00075G
close up of suspended train car
|
|
|
01:00:45:23
|
01:01:11:16
|
act
0
|
mg
|
essential
story A
|
gerry
outside, 3 shots that could be used for more exposition horizon
has wreckage, crashed spaceship, you name it.
|
4
|
|
01:00:53:23
|
01:01:03:12
|
act
0
|
mg
|
essential
story A
|
broken
windows in museum, smoke billowing out, (warehouse, fire?)
signs posted here too
|
8
|
|
01:01:11:15
|
01:01:21:02
|
act
0
|
mg
|
essential
story A
|
c
walking transform wharfside with alexander henry into flood
scene, restaurant neon pokes up out of water, roof of a house,
etc. she's walking along something unexpected
|
3
|
|
01:01:11:15
|
01:01:38:02
|
act
0
|
mg
|
essential
story A
|
alex
henry - name change, missing sign, what else could tell the
story? (2 shots)
|
3
|
|
01:01:38:03
|
01:02:02:05
|
act
0
|
mg
|
essential
story A
|
unsteadicam
hallway needs red light and perhaps dawn water in porthole
window, bloom color transform
|
4
|
|
01:01:38:03
|
01:02:02:05
|
act
0
|
mg
|
essential
story B
|
steadicam
tracking practice, armory guns and swords, wire tangles,
signs... what other stuff could be on the walls?
|
|
|
01:01:38:03
|
01:02:02:05
|
act
0
|
mg
|
essential
story A
|
unsteadicam
hallway box labels and posters
|
6
|
|
01:02:02:06
|
01:03:54:13
|
act
1.0
|
mg
|
repair
production
|
extension
cord in shot, vertical corner and floor. could be passable
|
1
|
|
01:02:29:17
|
01:03:54:09
|
act
1.0
|
mg
|
essential
story C
|
phone whispy
springy antenna, little blinky lights?
|
|
|
01:03:10:17
|
01:03:15:14
|
act
1.0
|
mg
|
repair
light
|
"believe
me it's important" when christina turns back, room gets darker...
why check original files a) cause - an iris adjustment during
shooting most likely, although i don't remember being by
the camera at this point. b) solution - using keyframes on
the color corrector and slight increase in highlight value
over the three or so frames that the scene darkens c) also
changed old color corrector to bring correct excess luma
and copied color corrector to previous shot (same shot) to
match
|
1
|
|
01:03:50:16
|
01:03:50:21
|
act
1.0
|
mg
|
repair
actor
|
c
glances at camera, can we fix?
|
1
|
|
01:03:54:14
|
|
act
1.0
|
mg
|
essential
story B
|
c
rises up, cut to mirror. she's in darkness, she could be
a little more in the dark there then emerge into the light...
naw
|
|
|
01:03:54:14
|
01:08:51:05
|
act
1.0
|
mg
|
repair
continuity
|
continuity,
christina's dress tag (near shoulder) comes and goes (5 without,
9 with)
|
5
|
|
01:04:11:14
|
01:04:14:03
|
act
1.0
|
mg
|
repair
light
|
the
door is slightly ajar, light is coming through, black along
the seams both as she opens and when they are talking with
it closed
|
2
|
|
01:04:14:14
|
01:04:26:23
|
act
1.0
|
mg
|
repair
production
|
windows
water - c opens door (roto)
|
4
|
|
01:04:14:14
|
01:04:26:23
|
act
1.0
|
mg
|
essential
story A
|
door
frame red hall c opens door (roto)
|
2
|
|
01:04:27:00
|
01:04:38:21
|
act
1.0
|
mg
|
essential
story A
|
red
hall c opens door (roto)
|
4
|
|
01:04:38:22
|
01:04:56:00
|
act
1.0
|
mg
|
repair
production
|
windows
water (roto)
|
4
|
|
01:04:56:01
|
01:05:03:14
|
act
1.0
|
mg
|
essential
story A
|
red
hall “not your uncle joe” (roto)
|
4
|
|
01:05:03:15
|
01:05:04:22
|
act
1.0
|
mg
|
repair
production
|
windows
water (roto)
|
4
|
|
01:05:03:15
|
01:05:04:22
|
act
1.0
|
mg
|
essential
story A
|
door
frame red hall
|
2
|
|
01:05:04:23
|
01:05:08:13
|
act
1.0
|
mg
|
essential
story A
|
red
hall “my name is melchior” (roto)
|
4
|
|
01:05:08:14
|
01:05:10:18
|
act
1.0
|
mg
|
essential
story A
|
door
frame red hall
|
2
|
|
01:05:08:14
|
01:05:10:18
|
act
1.0
|
mg
|
repair
production
|
windows
water (roto)
|
4
|
|
01:05:10:19
|
01:05:20:04
|
act
1.0
|
mg
|
essential
story A
|
red
hall - “only assumed the appearance” (roto)
|
4
|
|
01:05:20:05
|
01:05:22:23
|
act
1.0
|
mg
|
repair
production
|
windows
water (roto)
|
4
|
|
01:05:20:05
|
01:05:22:23
|
act
1.0
|
mg
|
essential
story A
|
door
frame red hall
|
2
|
|
01:05:23:00
|
01:05:29:04
|
act
1.0
|
mg
|
essential
story A
|
red
hall hat (roto)
|
4
|
|
01:05:27:08
|
|
act
1.0
|
mg
|
essential
story B
|
transfer
of hat from j to c electric sparks like static from his
head, crackling and sputtering?
|
|
|
01:05:29:05
|
01:05:38:23
|
act
1.0
|
mg
|
repair
flaw
|
scratch
on window - uncle um...
|
2
|
|
01:05:29:05
|
01:05:38:23
|
act
1.0
|
mg
|
repair
production
|
extension
cord in shot vertical corner, with gaffer tape. extends to
seaman plaque horizontal
|
3
|
|
01:05:40:13
|
01:05:45:07
|
act
1.0
|
mg
|
essential
story A
|
red
hall “are you an angel” (roto)
|
4
|
|
01:05:45:08
|
01:05:57:23
|
act
1.0
|
mg
|
repair
production
|
joe's
radio mic is visible at collar of shirt...
|
2
|
|
01:05:45:08
|
01:05:57:23
|
act
1.0
|
mg
|
essential
story A
|
door
frame red hall
|
4
|
|
01:05:45:08
|
01:05:57:23
|
act
1.0
|
mg
|
repair
production
|
windows
water (roto)
|
4
|
|
01:05:58:00
|
01:06:29:10
|
act
1.0
|
mg
|
essential
story A
|
red
hall “what's the deal” (roto)
|
4
|
|
01:06:29:11
|
01:06:37:18
|
act
1.0
|
mg
|
repair
production
|
joe's
radio mic is visible at collar of shirt...
|
2
|
|
01:06:29:11
|
01:06:37:18
|
act
1.0
|
mg
|
essential
story A
|
door
frame red hall
|
2
|
|
01:06:29:11
|
01:06:37:18
|
act
1.0
|
mg
|
repair
production
|
windows
water (roto)
|
2
|
|
01:06:37:19
|
01:06:43:19
|
act
1.0
|
mg
|
essential
story A
|
red
hall “he was born” (no roto)
|
4
|
|
01:06:43:20
|
01:06:59:05
|
act
1.0
|
mg
|
repair
production
|
windows
water (roto)
|
4
|
|
01:06:43:20
|
01:06:59:05
|
act
1.0
|
mg
|
essential
story A
|
door
frame red hall
|
4
|
|
01:06:43:20
|
01:06:59:05
|
act
1.0
|
mg
|
repair
production
|
joe's
radio mic is visible at collar of shirt...
|
2
|
|
01:06:59:06
|
01:07:02:03
|
act
1.0
|
mg
|
essential
story A
|
red
hall - “really” (no roto)
|
1
|
|
01:07:02:04
|
01:07:09:06
|
act
1.0
|
mg
|
essential
story A
|
door
frame red hall
|
4
|
|
01:07:02:04
|
01:07:09:06
|
act
1.0
|
mg
|
repair
production
|
windows
water (roto)
|
4
|
|
01:07:02:04
|
01:07:09:06
|
act
1.0
|
mg
|
repair
production
|
joe's
radio mic is visible at collar of shirt...
|
2
|
|
01:07:09:07
|
01:07:14:22
|
act
1.0
|
mg
|
essential
story A
|
red
hall lesbian (no roto)
|
1
|
|
01:07:14:23
|
01:07:22:11
|
act
1.0
|
mg
|
repair
production
|
joe's
radio mic is visible at collar of shirt...
|
2
|
|
01:07:14:23
|
01:07:22:11
|
act
1.0
|
mg
|
essential
story A
|
door
frame red hall
|
4
|
|
01:07:14:23
|
01:07:22:11
|
act
1.0
|
mg
|
repair
production
|
windows
water (roto)
|
4
|
|
01:07:22:12
|
01:07:26:02
|
act
1.0
|
mg
|
essential
story A
|
red
hall lesbian too (no roto)
|
1
|
|
01:07:26:03
|
01:07:34:19
|
act
1.0
|
mg
|
repair
production
|
windows
water (roto)
|
4
|
|
01:07:26:03
|
01:07:34:19
|
act
1.0
|
mg
|
repair
production
|
joe's
radio mic is visible at collar of shirt...
|
2
|
|
01:07:26:03
|
01:07:34:19
|
act
1.0
|
mg
|
essential
story A
|
door
frame red hall
|
4
|
|
01:07:34:20
|
01:07:45:15
|
act
1.0
|
mg
|
essential
story A
|
red
hall “so super” (no roto)
|
1
|
|
01:07:46:20
|
01:07:48:06
|
act
1.0
|
mg
|
repair
production
|
joe's
radio mic is visible at collar of shirt...
|
2
|
|
01:07:46:20
|
01:07:48:06
|
act
1.0
|
mg
|
repair
production
|
windows
water (roto)
|
4
|
|
01:07:46:20
|
01:07:48:06
|
act
1.0
|
mg
|
essential
story A
|
door
frame red hall
|
4
|
|
01:07:48:07
|
01:08:10:05
|
act
1.0
|
mg
|
repair
production
|
extension
cord in shot vertical corner, with gaffer tape. extends to
seaman plaque horizontal
|
3
|
|
01:07:48:07
|
01:08:10:05
|
act
1.0
|
mg
|
repair
flaw
|
scratch
on window - “did god...” wide scratch on coat not as prominent
|
2
|
|
01:08:25:02
|
01:08:32:04
|
act
1.0
|
mg
|
repair
production
|
extension
cord in shot vertical corner, with gaffer tape
|
3
|
|
01:08:25:02
|
01:08:32:04
|
act
1.0
|
mg
|
repair
flaw
|
scratch
on window - "twice the miracle"
|
2
|
|
01:08:39:00
|
|
act
1.0
|
mg
|
essential
story A
|
or
the bra scene, could we do something sort of like the impact
scene from clockwork orange? several moments in there - what?
flashback
|
2
|
|
01:08:51:05
|
01:09:04:20
|
act
1.0
|
mg
|
repair
production
|
extension
cord in shot vertical corner, with gaffer tape
|
3
|
|
01:08:51:05
|
01:09:04:20
|
act
1.0
|
mg
|
repair
flaw
|
scratch
on window - "we've got this handled..."
|
2
|
|
01:09:01:11
|
01:09:04:20
|
act
1.0
|
mg
|
essential
story A
|
j, "here,
check it out" hypnosis, the CD light is playing on her face,
he flashes it on her eyes and she blinks
|
3
|
|
01:09:04:21
|
01:10:12:07
|
act
1.0
|
mg
|
essential
story B
|
change
laptop to army green, maybe camo colored
|
|
|
01:09:04:23
|
|
act
1.0
|
mg
|
essential
story A
|
christina's
face is in the DVD reflection until he moves it.
|
2
|
|
01:09:23:09
|
|
act
1.0
|
mg
|
essential
story A
|
the
gerry picture could be more processed
|
2
|
|
01:10:13:21
|
01:10:23:12
|
act
1.0
|
mg
|
repair
flaw
|
scratch
on window - gut punch
|
2
|
|
01:10:13:21
|
01:10:23:12
|
act
1.0
|
mg
|
repair
production
|
extension
cord in shot vertical corner, with gaffer tape
|
3
|
|
01:14:27:22
|
01:14:42:18
|
act
2.0
|
mg
|
repair
relight
|
long
hallway, flickery reflections in picture in background of
hall detract from the shot
|
2
|
|
01:14:27:22
|
01:14:42:18
|
act
2.0
|
mg
|
essential
story A
|
long
hallway, dead birds carry contagion and other posters
|
4
|
|
01:14:27:22
|
01:14:42:18
|
act
2.0
|
mg
|
essential
story A
|
long
hallway, red hall fixes abrupt reactions of c
|
0
|
|
01:14:51:08
|
01:15:32:05
|
act
2.0
|
mg
|
essential
story A
|
red
hall - wires on steve's door the trick, the door swings open
(3 shots)
|
8
|
|
01:15:00:09
|
01:15:24:06
|
act
2.0
|
mg
|
essential
story A
|
red
hall - christina at door (2 shots)
|
4
|
|
01:15:32:06
|
01:15:36:07
|
act
2.0
|
mg
|
repair
production
|
tape
on the wardrobe at right of screen
|
1
|
|
01:15:38:23
|
01:15:38:23
|
act
2.0
|
mg
|
repair
light
|
in
g's cabin, g clicking light and brighter room
|
2
|
|
01:15:52:15
|
01:16:11:21
|
act
2.0
|
mg
|
essential
story A
|
in
g's cabin, where's the pink shirt missing in all carmen
close-ups near closet (5 shots) continuity here also, wrong
closet door is open oh well.
|
3
|
|
01:16:17:15
|
01:16:26:08
|
act
2.0
|
mg
|
repair
production
|
tape
on the wardrobe at right of screen
|
1
|
|
01:17:04:17
|
|
act
2.0
|
mg
|
repair
flaw
|
g
close, can the transition be softened?
|
3
|
|
01:17:11:02
|
01:17:14:14
|
act
2.0
|
mg
|
repair
production
|
tape
on the wardrobe at right of screen
|
1
|
|
01:17:19:03
|
01:17:34:01
|
act
2.0
|
mg
|
repair
continuity
|
"tired
of pretending" carmen can be seen bouncing in the reflection.
|
2
|
|
01:17:34:02
|
01:17:40:12
|
act
2.0
|
mg
|
repair
production
|
"we
have to make love somehow" radio transceiver n thigh
|
2
|
|
01:18:28:09
|
|
act
2.0
|
mg
|
repair
continuity
|
can
we remove christina's hand from her face in the start of
this shot continuity
|
4
|
|
01:18:28:13
|
01:18:31:03
|
act
2.0
|
mg
|
repair
production
|
tape
on the wardrobe at right of screen
|
1
|
|
01:18:46:03
|
01:18:51:23
|
act
2.0
|
mg
|
repair
production
|
tape
on the wardrobe at right of screen
|
1
|
|
01:19:00:00
|
01:19:18:22
|
act
2.0
|
mg
|
repair
production
|
tape
on the wardrobe at right of screen
|
1
|
|
01:19:25:05
|
01:19:28:12
|
act
2.0
|
mg
|
repair
production
|
tape
on the wardrobe at right of screen
|
1
|
|
01:19:28:13
|
01:23:22:21
|
act
2.0
|
mg
|
essential
story B
|
bathroom,
broken chemical glass and bottles? bathroom cabinet full
of books? (12 shots)
|
0
|
|
01:19:40:19
|
|
act
2.0
|
mg
|
?
|
"we
just have to" fix c nostril shadow
|
|
|
01:21:08:15
|
01:21:26:05
|
act
2.0
|
mg
|
repair
production
|
tape
on the wardrobe at right of screen
|
1
|
|
01:21:28:19
|
|
act
2.0
|
mg
|
repair
light
|
g light
switch illuminates area more
|
2
|
|
01:21:30:02
|
01:21:30:17
|
act
2.0
|
mg
|
repair
light
|
gerry
moved toward kitchen, the scene brightens to match when he
hits the switch, must match the earlier scenes
|
1
|
|
01:25:11:21
|
|
act
3.0
|
mg
|
essential
story B
|
mediatronic
pages - a cool security interface sequence, decrypt to joe's
warning
|
|
|
01:25:11:21
|
|
act
3.0
|
mg
|
essential
story A
|
mediatronic
pages - minimum fix spelling of “their”
|
1
|
|
01:25:18:10
|
01:25:19:01
|
act
3.0
|
mg
|
essential
story B
|
airplane
hitting building on "joe?"
|
|
|
01:26:00:00
|
|
all
|
mg
|
essential
story A
|
label
all boxes inventory
|
1
|
|
01:26:00:00
|
|
all
|
mg
|
essential
story A
|
label
all boxes composite
|
8
|
|
01:26:38:19
|
01:26:41:09
|
act
3.0
|
mg
|
essential
story A
|
change
color of caboose in third shot, we have a release from the
NJ train people.
|
4
|
So 297 hours
seems like a lot right? It is! That's 24 twelve hour days - another
month of full on focus. 5% of the tasks on this list are completed,
that's what I've been writing about the last few updates. So perhaps
it won't take so long. There's also the possibility that as I get more
experienced, my speed will increase. Again, time estimates are highly
dubious.
Just
for fun check the column labeled "specialty". Tasks labeled "repair" are
the result of where I screwed up on set - continuity, lighting, shooting.
The reason I've labeled these is so later I can look at what percentage
of this motion graphics work was needed to repair failures on location.
How much time did it cost me to make these mistakes? What can I do
to minimize these issues next time? It's kinda exciting to think about...
So another
month to knock off the motion graphics. Then what's left? According
to Stu's order of operations I'll be at step 7 of 10, color correction.
As I discussed in an earlier post, my prior color correction work in
Final Cut won't translate to After Effects, so I've gotta start from
scratch. That means purchasing a color corrector that will move between
FCP and AE, Colorista. I can finish DOG with Colorista and use it on
future edits too. I could use Apple's Color which I already own but
my initial research into this looks like there's another steep learning
curve that I just don't have time for. By the way, I popped for the
professional FCP to AE translation software, Automatic Duck. Results
from the free utilities I was attempting to use were frustrating. Credit
cards are feeling the strain, thank god for 0% APR.
The color
correction could take a week or two (wild guess). I've got another
4 days of foley and a final sound mix somewhere, so let's say another
2 weeks to wrap the sound.
I'll be
on the road in September for two weeks doing weddings and river trips,
so that puts me at the end of October for the big finish. Then there's
the web site, legal approval, dvd duplication... So maybe snow will
fly before these updates are complete. November 15, 2008 is our new
(secret) release date. That's only one month short of 2009
For your
visual fix, I offer a recent youtube video featuring the illustrious
Australian citizen Brad Robinson and myself, along with his nef and
neez and the vocal stylings of various other mystery players. This
has nothing to do with DOG but it's kinda twisted and fun. Enjoy!
http://www.youtube.com/watch?v=3UcQXUQnMeM
Dan Kelly |
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August
6, 2008,
Brooklyn, New York
I'm operating
mostly from intuition. I know which controls to futz with and generally
I achieve what's needed, but at this point I don't know enough yet
to make a comprehensive plan. There's still a mighty learning curve
to climb.
Are you
tired of reading about rotoscoping yet? This will be the third week
of roto work and there are probably several more yet to go - at least.
For the red hallway, I've repaired about 6 of the 12 reverse scenes,
the shots from the hallway into Christina's cabin with the over-exposed
window in the background. In last weeks update, I thought there were
only five to fix - oops. Warning - technical descriptions ahead.
To review,
there are three critical layers to this scene, each defined by one
or more masks. Let's start with the window and water. The problem
in the original shot is that the water is overexposed, so it has
to be replaced completely. The window is square in shape, partially
covered by a venetian blind. I could get away with just a simple
rectangle mask for this window, but I've added a horizontal sliver
mask where one of the venetian blind slats was slightly askew. The
idea is to get away from a strictly square window into a more haphazard
and accidental shape. This gives the new window a stronger presence
and integrates it into the rest of the shot.
Not only
do the outline of the actors change as they move in front of the
window, but light from the over-exposed windows spills onto the edges
of their outlines. The actor masks have to cut in closer where there
is excessive light spill, slicing off the bright edges.
One layer
defines the new background (water) and another defines the foreground
(clothing). That gives a consistent edge between the actor's clothing
and the water. However, the actors shoulder is not completely in
front of the window, but is also passing in front of the window frame.
Even though there is no problem with the window frame, it also has
to also be replaced by a new image. Otherwise the original line of
the actor's clothing will change as it moves across the border between
the window (new image) and frame (old image with old outline of clothing).
The edges of the clothing that I cut away will reappear when shoulder
is in front of the original window frame. So our third layer is a
new window frame.
Here
cut outs between the shoulder mask and the original image show
how much the outline of the clothing changes, especially over the
over-exposed water.

The camera
doesn't move in this shot but the various takes differ slightly in
angle and zoom. I grabbed still images of the window frame from later
on in each of the 5 takes, when no actors were standing in front
of it, (thank god!)
Even when
nothing is moving in a moving image, there is usually dancing grain
as the pixels or bits of silver quaver between frames. So when compositing
a still image like the window frame, I have to add grain that matches
the surrounding image.
The layers
are stacked from foreground to background in a slightly different
order than real life. Since the window layer's mask doesn't change
shape, it's placed in front of the window frame layer and enlarged
slightly to cover the light spill that is on the edges of the window
frame. The window frame is the transition from old image to new image.
It's mask shape must change to surround the entire shoulder mask
while avoiding other unmasked parts of the actor's body like hair
and skin. On top of these two is the shoulder layer. These three
layers are built up into a composition, which then becomes the foreground
of the original scene.
Think
of these layers as an irregular blob with new image in the middle
and a bit of original image at the edges. When the blob is stuck
on top of the original image, the edges disappear. There's no more
blob, either. It's a spaceship landing in a cornfield, a kitten talking
on the telephone, a bowl of live crickets and cream. The illusion
is accomplished.
Each layer is created like an Eternal's MNC or minimum necessary change
(Isaac Asimov, The End of Eternity) - we alter only what we must to achieve
the desired result. Building animated masks to isolate background and foreground
(rotoscoping) can be incredibly time consuming and tedious work. You don't
want to roto more than you have to.
Which
brings us to key frames. An airplane high in the sky moving from
left to right at a constant speed could be defined by two keyframes.
A ball thrown up in the air is a different story. The ball moves
up slowing until it stops and then falls down going faster and faster
until it hits the ground, all the while moving from left to right.
I could still define the left to right movement with 2 keyframes,
but the acceleration requires more information.
The movement
of a human body is full of acceleration and de-acceleration. Body
parts rotate and articulate while moving, changing their outlines.
Rotoscoping requires an ability to recognize where the crucial changes
are - where a moving hand has begun to de-accelerate or when a swinging
arm has reached the top of it's parabola. These are keyframes and
once identified a mask can be made to follow the movement pretty
nearly. So a lot of what I am doing is actually the opposite of traditional
animation in that I am finding inherent keyframes rather than creating
them from scratch.
Here's
a strip of images illustrating the masks changing over time to
follow the movement of the actor and the de-acceleration as his
head turns from left to right. Notice the fuzziness of the head
in the top frames resulting from motion blur and the corresponding
fuzzy edge of the mask. As the head finishes turning and becomes
sharper, the mask is also becoming sharper. The head is partially
masked because it passes in front of the window in earlier frames
and also interacts with the coat mask in these frames. A better
masking solution for these frames would have been to mask the jacket
up to the skin only. That's the MNC discussed above.
In July I joined fxphd.com which offers advanced production courses. I
am way behind on the homework at this point, in fact I haven't even
finalized on which courses I want. I am leaning toward red production
night and day, miniatures and perhaps a basic sound course.
Nothing
like staying home all summer and looking at screens. You couldn't
pay me to do this by the way, it's all about the vision! I'm about
to miss the WHO farm bus which is going to burning man and points
farther west for the next three months. rats. Check out their bus
which stopped by the Prospect Heights Community Farm today!
http://www.thewhofarm.org
So where
am I? How far away is the finish? I can't really say exactly, but
I am going to try and repair the entire red hallway by next week's
update, that's about 25 shots in all, a good hunk of the first act
and the very start of the second. I might know enough now to really
crank. Next week I'll take a shot at presenting an inventory of what's
left and project a schedule, though that will probably not be pretty.
Keep your fingers crossed.
Until
next week,
Dan Kelly
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July
30, 2008,
Brooklyn, New York
I've started
translating DOG from FCP to AE. I've found a free script to do this,
which saved me from having to spend $500 bucks on Automatic Duck.
Much as I would like to own AD, I'll have plenty of other chances
to spend money in the weeks ahead.
I've got
act 1 in AE now.
In the
last episode, I discussed relighting the red corridor. I've done
several tests so I know that there is a look I'll like, that this
effect is going to work. Following Stu's order of operations, (see
below) I've stepped back to fixing image flaws and adding visual
elements like box labels, posters etc. The red corridor requires
significant motion graphics intervention, so it's a good place to
start.
I've applied
my limited knowledge of After Effects to rebuild the reaction shot
of c as she opens the door for j. This shot is flawed in that the
cabin window behind her did not have CTO applied to match the tungsten
lights used in the shot, so there's some blue light bouncing around.
Also, though a polarizer was taped to the glass, the waves outside
are slightly overexposed. Multiple NDs would have done the trick.
Here's
the original shot before repair. The waves outside the window are
hard to see, they are about 1 to 2 stops over exposed. Also, the
reflection from the window on the cabinet is very blue. That will
be adjusted when I color correct.

My approach
to this situation may not be ideal, but it seems to work for now.
I've broken
the image into 5 layers. The unaltered image is the background. On
top of that are three layers pre-composed - the new waves, the window
opening with surrounding wood trim and on top of those two is the
shoulder of christina that passes in front of the window. Finally
on top of everything is the door frame, (which eventually will have
some red light falling on it when I get to re-lighting).
Here's
the shot after. Notice the brass door latch (lower left) which
has a bit of christina's dress showing through. As she moves to
the right, we see the waves through it. That's part of the top
most door frame layer.

Here's
the pre-composition showing the three mid ground layers. Black
areas are transparent when placed over other layers. The black
lines are masks for rotoscoping the shoulder as it moves across
the window. As the shape of the dress and position of the shoulder
change over time, these masks must be animated. That's the time
consuming part. The blue latch mask shown here is not needed, it's
been applied to the doorframe layer discussed above.

The waves
I've composited are not the most exciting, and maybe that's ok. There
is actually a lot going on in this scene already what with the dead
uncle showing up bathed in hellish red light and all. Because I've
done all the heavy lifting with the animated masks, I could just
as easily slip in one of the subtle apocalypse shots such as the
cliche flooded empire state building or wrecked cruise ship. We'll
see.
I have
5 of these reaction shots to roto and reconstruct. C's hair is not
a trivial issue by the way, that also has to handled if it passes
in front of the window. Most likely I'll just trim out the loose
strands from the whole scene so no hair ever passes in front of the
window. Otherwise I'll have to recreate them from scratch because
the original hair that passed in front of the window is totally blown
out from the blooming light.
Stu Maschwitz
suggests onlining in After Effects and provides the following order
of operations...
1) remove
DV artifacts (DOG was shot in HD, not DV)
2) Add any visual effects elements (you are here)
3) optimize the shot (technical wizardry involving color and contrast)
4) relight and change object colors (red hall, enhance soft focus with
light tricks, etc.)
5) gradients, diffusion and other on-lens effects (may not applicable to
DOG)
6) vignetting and other in lens effects (maybe not)
7) perform color correction (a big deal)
8) simulate film stock (maybe)
9) dissolves, fades and transitions, with titles (lots of these)
10) perform specific color corrections, resizing and sharpening for specific
output formats (DVD for now, but could try a film out too after all this
work).
Currently,
we are at step 2 on this sequence. Some of the steps we can skip,
that leaves us with about 5 major steps. I've also got to master
the sound, so that's 6 (major) steps to finishing.
So why
write about this process, why not just dedicate all my energy to
doing it?
Got a
call from my brother and he likes the blog style, thinks it would
be of interest to other filmmakers. I think so too and I wouldn't
mind including a "making of" micro-documentary when DOG
is finally released. These emails are a start on that. At this stage
however I am not quite ready to expose my completion process to the
general public. Finishing this project is not exactly a cake walk,
so I've only invited my top supporters and allies to tune in. Knowing
that my peeps are with me week to week keeps me going.
Doing
these posts is an attempt to slow down time. When I can consistently
articulate what's happening, I feel more efficient. Not only am I
taking stock of my own progress, but I am clarifying what's most
important, what has to happen next. After writing my report, the
time I spend working is focused and productive. I am then working
super fast, which is in effect slowing down time.
With luck,
many of us will collaborate on future projects. Sharing these concepts
builds our collective knowledge of what's possible.
Stay tuned...
Dan Kelly
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July
23, 2008,
Brooklyn, New York
It's actually 7/23 today, but I want to make a entry for 7/22, so here
it is.
I got
up and jumped into re-calibrating the matrox mxo so i could count
on the color. as a bonus, I am able to down convert the HD so I can
see it on my little JVC ntsc field monitor at the same time. After
tweaks and tweaks, the color on these two reference monitors is close-ish,
so i feel prepared to move forward with effects and color.
The
monitors. On top right is Apple Cinema Display (ACD) and top left
is the JVC field monitor, both running off the Matrox MXO. Notice
the difference in color between the (hopefully) accurate top monitors
and the laptop screen on the bottom. $1000 well spent!

Now
cue the DV Rebel book. I can't say enough good things about it, however
it's pulled all the wind from my sails.
Here's
a bit of background. There's offline editing and online editing.
Offline means cutting the picture and sound to the point where it's
about right. Mock-ups are used where more complicated motion graphic
effects are going to go and there's some initial color correction.
Online is finishing - mixing the sound (often with professional ears
to help), finalizing all effects, turbo charging the color correction
to get the look desired and then rendering out a master finished
movie.
I wrapped
my offline in the spring or thereabouts, I found a email to Jonathan
who's doing some 3D FX work for the project that I locked picture
on March 21. I had thought that I had done some of the online work
as well. I started going for sound lock, recording foley and generally
getting ready for the effects work by giving myself a crash course
in After Effects. I was also doing my usual editing and production
to pay the bills, imagine that.
Fast forward
to yesterday. The DV Rebel book has some sage advice about onlining
in AE and not FCP to maintain the fidelity of the original footage
(files). I'm trying to figure out if it applies this project, but
if so it means a significant retooling effort. I am pretty fluent
with FCP as one would expect after 6 years with it. If AE were an
airplane and I were attempting a landing, I might not survive. I
can fly it sort of but don't expect me to pull any barnstorming just
yet. So the prospect of moving the entire project to AE is a little
scary, seeing as I am already 45 years old and DOG has taken up the
last two. So I've got to think about this more, yes indeed. Specifically
my HVX footage was shot direct to disk as Quicktime through FCP and
as MXF files to P2 cards. Did FCP ding the image at recording time?
Does the codec of my files DVCPRO HD get compressed on rendering
in FCP?
If you
are still reading this, congrats! I am sorting out the geeky issues
here because I have to be clear when I post questions to the 4 or
5 on-line communities who deal with this esoterica. It should be
clear by now that making a movie is more than having great ideas.
It's work! A frothy soup of diverse disciplines. Persistence. Madness
even.
So that
was yesterday and a little bit of today. I have framed the questions
and now it's time to find the answers. I just want to get back to
the rotoscoping I started monday. With luck I'll be there this afternoon.
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July
21, 2008
Brooklyn, New York
Ok so
this week I'm diving into rotoscoping. That means isolating moving
things from the background so that they can be independently manipulated.
It's the red hallway effort, that is changing the lights in the hall
between cabins to a red submarine type color. Here's why...
1) Red
lights were used to indicate night time aboard submarines, to maintain
dark adaption and for running on batteries (before nukes). Red light
is hard to see from a distance. The halls in the DOG boat are darkish
even in daytime so they would need to have lights on 24 hours. The
engineer has only energized the emergency circuit to conserve power,
which uses red lights.
2) Red
is a swell color for our first look at joe, and for gerry's visit
from christina. it suggests the red smokey wombs of low birth which
hooks into buddhism somewhere as referenced by PKD. it suggest blood
and crisis. it's sexy!
3) Red
helps the speedup of c's knocking at g's door.
There
are about 18 scenes that include the hall, 8 that need heavy frame
by frame roto work, 6 that need a simple doorframe mask and 4 that
need an animated mask to cover the grid of a screen door.
here's
c meeting j at the door. Notice the colored lines, those are masks
defining which part of the image is transparent. As the characters
move, the masks have to move too, sometimes frame by frame (24
frames for each second of video).

As
I was laying out roto splines in After Effects sunday, I started
thinking about color correction and how to get my 3 way color correctors
from FCP into AE. I have completely color corrected the entire movie
in FCP, but the motion graphic work requires that I bring clips into
AE and handle the color correction there. Yesterday I cranked on
research and discovered a couple of things. FCP 3 way color correctors
can't be translated to AE. So I am going to have to redo some color
correction (perhaps all of it - yikes!) There's a well reviewed corrector
that works in AE and FCP, called Colorista from Red Giant ($200).
Apple's color is also an option, but the learning curve is not one
I am willing to deal with at the moment. One thing also seems apparent,
before I go to any farther with color correction, I had better get
an accurate monitor solution. Last spring I was thinking about Matrox's
MXO which allows an Apple Cinema Display to display HD accurately
($900). I already own two ACDs, and the new Panasonic monitor that
I like is around $5k, a budget breaker in these low income times.
The Matrox has great reviews, so that's what I picked up yesterday
at BH. I also stopped off at Barnes and Noble and picked up a copy
of Stu Maschwitz's hilarious DV Rebel Guide. I burst out laughing
a couple times reading Stu's book while waiting for the author of
Shock Doctrine Neomi Kline to speak, but by 7:30 I realized that
I had the date wrong and she had already been there a week prior.
Anyway
a good day of discovery all in all. Stu's book rocks but his movie "Last
Birthday Card" which is included on a DVD with the book is awful
- except for the amazing homebrew special effects. No matter, his
ideas are sharp and techniques super useful, he even has another
option for my color correction dilemma.
I fired
up the Matrox box this morning and it seems to be working. Not a
moment to soon... If I set this sucker up correctly, then my earlier
color treatments are way dark. So it's all good! Betterer and betterer.
fuzzy shot of the new gear. The mxo is the box on the table
with the blue light.

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Introduction
to the updates July 22, 2008
Many of
you know I've been working on a short movie for the past couple of
years - DOG or Daughter of God. Many of you are part of this project.
Director's
friend: "So, how's the movie?"
Director: "It's
great, shut up!"
This question
is basically a horror show for someone who hasn't camped in over
a year. It creates an immediate impulse to return to the dark cave
of my studio and light the cold fire of flat screens once more, to
summon and commune with the characters that populate the only reality
that matters.
Over the
past 3 months I've been setting and missing deadlines for finishing.
It's not only doing the work required but discovering what that work
might be. Along with the daily stack of creative decisions, I've
got to identify, acquire and implement resources like gear, software,
techniques and workflow. Simultaneously I've got to maintain a positive
attitude and avoid distractions like friends and family.
" It's
great, shut up!" is no longer satisfying to me, it lacks a certain
detail and depth.
I'm into
documenting the birth of DOG to share the discovery and to enhance
my focus. This process is fascinating and highly weird to me. If
you have no idea what the heck I'm talking about but are curious,
this is for you!
Every
week or so I'll be posting fireside chats. To get and stay on this
list you have to follow the rules. 1) I am really, really busy so
don't reply with chatty emails or call me. We can catch-up later.
2) Don't offer helpful suggestions or opinions unless you know what
the heck you are talking about. I don't care about your brother-in-law's
sister who dated George Lucas.
This is
a hard boiled narrative, straight up. You must confirm your subscription
by replying.
Ok, it's your move.
Much love,
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All
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and Artist house ® is a registered trademark of Artist house,
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